windows_targets::link!("xinput1_4.dll" "system" fn XInputEnable(enable : windows_sys::core::BOOL));
windows_targets::link!("xinput1_4.dll" "system" fn XInputGetAudioDeviceIds(dwuserindex : u32, prenderdeviceid : windows_sys::core::PWSTR, prendercount : *mut u32, pcapturedeviceid : windows_sys::core::PWSTR, pcapturecount : *mut u32) -> u32);
windows_targets::link!("xinput1_4.dll" "system" fn XInputGetBatteryInformation(dwuserindex : u32, devtype : BATTERY_DEVTYPE, pbatteryinformation : *mut XINPUT_BATTERY_INFORMATION) -> u32);
windows_targets::link!("xinput1_4.dll" "system" fn XInputGetCapabilities(dwuserindex : u32, dwflags : XINPUT_FLAG, pcapabilities : *mut XINPUT_CAPABILITIES) -> u32);
windows_targets::link!("xinput1_4.dll" "system" fn XInputGetKeystroke(dwuserindex : u32, dwreserved : u32, pkeystroke : *mut XINPUT_KEYSTROKE) -> u32);
windows_targets::link!("xinput1_4.dll" "system" fn XInputGetState(dwuserindex : u32, pstate : *mut XINPUT_STATE) -> u32);
windows_targets::link!("xinput1_4.dll" "system" fn XInputSetState(dwuserindex : u32, pvibration : *const XINPUT_VIBRATION) -> u32);
pub type BATTERY_DEVTYPE = u8;
pub const BATTERY_DEVTYPE_GAMEPAD: BATTERY_DEVTYPE = 0u8;
pub const BATTERY_DEVTYPE_HEADSET: BATTERY_DEVTYPE = 1u8;
pub type BATTERY_LEVEL = u8;
pub const BATTERY_LEVEL_EMPTY: BATTERY_LEVEL = 0u8;
pub const BATTERY_LEVEL_FULL: BATTERY_LEVEL = 3u8;
pub const BATTERY_LEVEL_LOW: BATTERY_LEVEL = 1u8;
pub const BATTERY_LEVEL_MEDIUM: BATTERY_LEVEL = 2u8;
pub type BATTERY_TYPE = u8;
pub const BATTERY_TYPE_ALKALINE: BATTERY_TYPE = 2u8;
pub const BATTERY_TYPE_DISCONNECTED: BATTERY_TYPE = 0u8;
pub const BATTERY_TYPE_NIMH: BATTERY_TYPE = 3u8;
pub const BATTERY_TYPE_UNKNOWN: BATTERY_TYPE = 255u8;
pub const BATTERY_TYPE_WIRED: BATTERY_TYPE = 1u8;
pub const VK_PAD_A: XINPUT_VIRTUAL_KEY = 22528u16;
pub const VK_PAD_B: XINPUT_VIRTUAL_KEY = 22529u16;
pub const VK_PAD_BACK: XINPUT_VIRTUAL_KEY = 22549u16;
pub const VK_PAD_DPAD_DOWN: XINPUT_VIRTUAL_KEY = 22545u16;
pub const VK_PAD_DPAD_LEFT: XINPUT_VIRTUAL_KEY = 22546u16;
pub const VK_PAD_DPAD_RIGHT: XINPUT_VIRTUAL_KEY = 22547u16;
pub const VK_PAD_DPAD_UP: XINPUT_VIRTUAL_KEY = 22544u16;
pub const VK_PAD_LSHOULDER: XINPUT_VIRTUAL_KEY = 22533u16;
pub const VK_PAD_LTHUMB_DOWN: XINPUT_VIRTUAL_KEY = 22561u16;
pub const VK_PAD_LTHUMB_DOWNLEFT: XINPUT_VIRTUAL_KEY = 22567u16;
pub const VK_PAD_LTHUMB_DOWNRIGHT: XINPUT_VIRTUAL_KEY = 22566u16;
pub const VK_PAD_LTHUMB_LEFT: XINPUT_VIRTUAL_KEY = 22563u16;
pub const VK_PAD_LTHUMB_PRESS: XINPUT_VIRTUAL_KEY = 22550u16;
pub const VK_PAD_LTHUMB_RIGHT: XINPUT_VIRTUAL_KEY = 22562u16;
pub const VK_PAD_LTHUMB_UP: XINPUT_VIRTUAL_KEY = 22560u16;
pub const VK_PAD_LTHUMB_UPLEFT: XINPUT_VIRTUAL_KEY = 22564u16;
pub const VK_PAD_LTHUMB_UPRIGHT: XINPUT_VIRTUAL_KEY = 22565u16;
pub const VK_PAD_LTRIGGER: XINPUT_VIRTUAL_KEY = 22534u16;
pub const VK_PAD_RSHOULDER: XINPUT_VIRTUAL_KEY = 22532u16;
pub const VK_PAD_RTHUMB_DOWN: XINPUT_VIRTUAL_KEY = 22577u16;
pub const VK_PAD_RTHUMB_DOWNLEFT: XINPUT_VIRTUAL_KEY = 22583u16;
pub const VK_PAD_RTHUMB_DOWNRIGHT: XINPUT_VIRTUAL_KEY = 22582u16;
pub const VK_PAD_RTHUMB_LEFT: XINPUT_VIRTUAL_KEY = 22579u16;
pub const VK_PAD_RTHUMB_PRESS: XINPUT_VIRTUAL_KEY = 22551u16;
pub const VK_PAD_RTHUMB_RIGHT: XINPUT_VIRTUAL_KEY = 22578u16;
pub const VK_PAD_RTHUMB_UP: XINPUT_VIRTUAL_KEY = 22576u16;
pub const VK_PAD_RTHUMB_UPLEFT: XINPUT_VIRTUAL_KEY = 22580u16;
pub const VK_PAD_RTHUMB_UPRIGHT: XINPUT_VIRTUAL_KEY = 22581u16;
pub const VK_PAD_RTRIGGER: XINPUT_VIRTUAL_KEY = 22535u16;
pub const VK_PAD_START: XINPUT_VIRTUAL_KEY = 22548u16;
pub const VK_PAD_X: XINPUT_VIRTUAL_KEY = 22530u16;
pub const VK_PAD_Y: XINPUT_VIRTUAL_KEY = 22531u16;
#[repr(C)]
#[derive(Clone, Copy)]
pub struct XINPUT_BATTERY_INFORMATION {
    pub BatteryType: BATTERY_TYPE,
    pub BatteryLevel: BATTERY_LEVEL,
}
#[repr(C)]
#[derive(Clone, Copy)]
pub struct XINPUT_CAPABILITIES {
    pub Type: XINPUT_DEVTYPE,
    pub SubType: XINPUT_DEVSUBTYPE,
    pub Flags: XINPUT_CAPABILITIES_FLAGS,
    pub Gamepad: XINPUT_GAMEPAD,
    pub Vibration: XINPUT_VIBRATION,
}
pub type XINPUT_CAPABILITIES_FLAGS = u16;
pub const XINPUT_CAPS_FFB_SUPPORTED: XINPUT_CAPABILITIES_FLAGS = 1u16;
pub const XINPUT_CAPS_NO_NAVIGATION: XINPUT_CAPABILITIES_FLAGS = 16u16;
pub const XINPUT_CAPS_PMD_SUPPORTED: XINPUT_CAPABILITIES_FLAGS = 8u16;
pub const XINPUT_CAPS_VOICE_SUPPORTED: XINPUT_CAPABILITIES_FLAGS = 4u16;
pub const XINPUT_CAPS_WIRELESS: XINPUT_CAPABILITIES_FLAGS = 2u16;
pub type XINPUT_DEVSUBTYPE = u8;
pub const XINPUT_DEVSUBTYPE_ARCADE_PAD: XINPUT_DEVSUBTYPE = 19u8;
pub const XINPUT_DEVSUBTYPE_ARCADE_STICK: XINPUT_DEVSUBTYPE = 3u8;
pub const XINPUT_DEVSUBTYPE_DANCE_PAD: XINPUT_DEVSUBTYPE = 5u8;
pub const XINPUT_DEVSUBTYPE_DRUM_KIT: XINPUT_DEVSUBTYPE = 8u8;
pub const XINPUT_DEVSUBTYPE_FLIGHT_STICK: XINPUT_DEVSUBTYPE = 4u8;
pub const XINPUT_DEVSUBTYPE_GAMEPAD: XINPUT_DEVSUBTYPE = 1u8;
pub const XINPUT_DEVSUBTYPE_GUITAR: XINPUT_DEVSUBTYPE = 6u8;
pub const XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE: XINPUT_DEVSUBTYPE = 7u8;
pub const XINPUT_DEVSUBTYPE_GUITAR_BASS: XINPUT_DEVSUBTYPE = 11u8;
pub const XINPUT_DEVSUBTYPE_UNKNOWN: XINPUT_DEVSUBTYPE = 0u8;
pub const XINPUT_DEVSUBTYPE_WHEEL: XINPUT_DEVSUBTYPE = 2u8;
pub type XINPUT_DEVTYPE = u8;
pub const XINPUT_DEVTYPE_GAMEPAD: XINPUT_DEVTYPE = 1u8;
pub const XINPUT_DLL: windows_sys::core::PCWSTR = windows_sys::core::w!("xinput1_4.dll");
pub const XINPUT_DLL_A: windows_sys::core::PCSTR = windows_sys::core::s!("xinput1_4.dll");
pub const XINPUT_DLL_W: windows_sys::core::PCWSTR = windows_sys::core::w!("xinput1_4.dll");
pub type XINPUT_FLAG = u32;
pub const XINPUT_FLAG_ALL: XINPUT_FLAG = 0u32;
pub const XINPUT_FLAG_GAMEPAD: XINPUT_FLAG = 1u32;
#[repr(C)]
#[derive(Clone, Copy)]
pub struct XINPUT_GAMEPAD {
    pub wButtons: XINPUT_GAMEPAD_BUTTON_FLAGS,
    pub bLeftTrigger: u8,
    pub bRightTrigger: u8,
    pub sThumbLX: i16,
    pub sThumbLY: i16,
    pub sThumbRX: i16,
    pub sThumbRY: i16,
}
pub const XINPUT_GAMEPAD_A: XINPUT_GAMEPAD_BUTTON_FLAGS = 4096u16;
pub const XINPUT_GAMEPAD_B: XINPUT_GAMEPAD_BUTTON_FLAGS = 8192u16;
pub const XINPUT_GAMEPAD_BACK: XINPUT_GAMEPAD_BUTTON_FLAGS = 32u16;
pub type XINPUT_GAMEPAD_BUTTON_FLAGS = u16;
pub const XINPUT_GAMEPAD_DPAD_DOWN: XINPUT_GAMEPAD_BUTTON_FLAGS = 2u16;
pub const XINPUT_GAMEPAD_DPAD_LEFT: XINPUT_GAMEPAD_BUTTON_FLAGS = 4u16;
pub const XINPUT_GAMEPAD_DPAD_RIGHT: XINPUT_GAMEPAD_BUTTON_FLAGS = 8u16;
pub const XINPUT_GAMEPAD_DPAD_UP: XINPUT_GAMEPAD_BUTTON_FLAGS = 1u16;
pub const XINPUT_GAMEPAD_LEFT_SHOULDER: XINPUT_GAMEPAD_BUTTON_FLAGS = 256u16;
pub const XINPUT_GAMEPAD_LEFT_THUMB: XINPUT_GAMEPAD_BUTTON_FLAGS = 64u16;
pub const XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE: XINPUT_GAMEPAD_BUTTON_FLAGS = 7849u16;
pub const XINPUT_GAMEPAD_RIGHT_SHOULDER: XINPUT_GAMEPAD_BUTTON_FLAGS = 512u16;
pub const XINPUT_GAMEPAD_RIGHT_THUMB: XINPUT_GAMEPAD_BUTTON_FLAGS = 128u16;
pub const XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE: XINPUT_GAMEPAD_BUTTON_FLAGS = 8689u16;
pub const XINPUT_GAMEPAD_START: XINPUT_GAMEPAD_BUTTON_FLAGS = 16u16;
pub const XINPUT_GAMEPAD_TRIGGER_THRESHOLD: XINPUT_GAMEPAD_BUTTON_FLAGS = 30u16;
pub const XINPUT_GAMEPAD_X: XINPUT_GAMEPAD_BUTTON_FLAGS = 16384u16;
pub const XINPUT_GAMEPAD_Y: XINPUT_GAMEPAD_BUTTON_FLAGS = 32768u16;
#[repr(C)]
#[derive(Clone, Copy)]
pub struct XINPUT_KEYSTROKE {
    pub VirtualKey: XINPUT_VIRTUAL_KEY,
    pub Unicode: u16,
    pub Flags: XINPUT_KEYSTROKE_FLAGS,
    pub UserIndex: u8,
    pub HidCode: u8,
}
pub type XINPUT_KEYSTROKE_FLAGS = u16;
pub const XINPUT_KEYSTROKE_KEYDOWN: XINPUT_KEYSTROKE_FLAGS = 1u16;
pub const XINPUT_KEYSTROKE_KEYUP: XINPUT_KEYSTROKE_FLAGS = 2u16;
pub const XINPUT_KEYSTROKE_REPEAT: XINPUT_KEYSTROKE_FLAGS = 4u16;
#[repr(C)]
#[derive(Clone, Copy)]
pub struct XINPUT_STATE {
    pub dwPacketNumber: u32,
    pub Gamepad: XINPUT_GAMEPAD,
}
#[repr(C)]
#[derive(Clone, Copy)]
pub struct XINPUT_VIBRATION {
    pub wLeftMotorSpeed: u16,
    pub wRightMotorSpeed: u16,
}
pub type XINPUT_VIRTUAL_KEY = u16;
pub const XUSER_INDEX_ANY: u32 = 255u32;
pub const XUSER_MAX_COUNT: u32 = 4u32;
